Virtual Reality in Healthcare: An Amazing Clinical and Technological Tool

Pat Stricker, RN, MEd
Senior Vice President
TCS Healthcare Technologies

Are you aware that virtual reality (VR) has been used as a clinical tool in healthcare since the early 1990s, or are you like me – thinking VR was a new, emerging technology that had just recently been developed?  Do you consider it an entertainment/gaming device or an educational and clinical tool used in a large variety of clinical situations?

In reviewing the trends for 2018, I began to realize that VR is being used as a very effective, credible educational and clinical tool. I have to admit I was surprised at the depth and breadth of its use in healthcare over the past 25 years and its expected expansion in scope for the future, given the fact that the technology has become more advanced, less costly, and easier to mass produce.

So it looks like virtual reality is here to stay! But what exactly is VR?  

Definition
According to the Merriam-Webster Dictionary, virtual reality is "an artificial environment that is experienced through sensory stimuli (such as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment." With the use of a head-mounted display, the user sees only the computer-generated image; the rest of the physical world is blocked from view. This creates a simulated real-life environment that the user is totally immersed in and able to interact with. In addition to sight and hearing, VR can also include the use of touch, smell, and taste. With VR, users can swim with dolphins, travel to far-off lands, play with their favorite pet, participate in an art class, listen and watch their favorite concert or relax on a beautiful beach.  

VR, also referred to as "virtual environment, computer-simulated life, or immersive multimedia," is a totally immersive experience that provides a real-world feel to the experience. This total immersion experience makes it different than other types of semi-immersive virtual environments:


History
As noted earlier, virtual reality is not a new technology. The history of VR shows that it is built upon ideas that date back to the 1800s, almost to the very beginning of practical photography.

The term "virtual reality" was first used in the mid-1980s, when goggles and gloves were used to provide the experience referred to as "virtual reality."

VR Use in Educational Programs and Training Sessions
VR is used in a variety of healthcare settings. One of the key areas is in educational programs and training sessions for:


VR Use in Clinical and Treatment Programs
The other main area in healthcare where VR is used is clinical and treatment programs. These are just a few examples of the more popular types of VR clinical and treatment programs being used:

Evidence of Effectiveness
VR programs are often more interesting and enjoyable than traditional therapy tasks, but are they effective? Research studies have been conducted on a variety of VR programs. These are a few studies that show the effectiveness of these programs.

VR programs are not appropriate for everyone. People with serious medical problems, epilepsy, major psychiatric or psychological problems or those with a potential for panic attacks are not good candidates for these programs.

In general, the studies conducted and the anecdotal information from healthcare personnel seems to show that VR reduces the number and intensity of healthcare resources, thereby reducing overall costs. Yet it provides a safe, effective alternative to conventional therapy that improves patient engagement, satisfaction and quality of life.  

As in all areas of healthcare, innovators in this field will be increasingly scrutinized regarding evidence for clinical efficacy through properly designed and controlled human trials.

The Future of VR
It is likely that VR applications will continue to proliferate due to the fact that the cost of head-mounted displays keep getting less costly, smaller and less bulky. While use of a VR program used to mean a patient needed to go to a hospital or clinic area, the use of mobile devices attached to smartphones now allow patients to use these programs at home. This should reduce costs because patients will not need to go to a hospital or healthcare facility to use the programs.

There is a definite increase in the number of companies who are investing in VR, as they see this as a growing sector of the healthcare market. According to the The Statistics Portal from Statistica, the VR healthcare market in the U.S., which was valued at $525 Million in 2012, increased to $976 million in 2017. Looking into the future, Global Industry Analysts, Inc. predicts the global healthcare segment will reach $3.8 billion by 2020.

Research shows the expected increase in use of VRs in healthcare will be in the areas of surgical simulation and training, innovative diagnostic tools, non-invasive and endoscopic procedures, neurological disorders and robotic systems. They also cite the following trends that will drive continued growth: the aging population will drive the development of rehabilitation and assisted living VR programs; cancer and chronic pain programs will continue to be a major emphasis for treatment options; and surgical robotics and medical visualization will see major innovative programs.

Additional opportunities abound with remote program possibilities in the telemedicine/telehealth area, enabling remote mental health visits and technology-based intervention programs for substance abuse and other similar programs. With the success VR has had in helping to reduce pain (and the number of narcotic prescriptions being written for pain control), perhaps programs can be developed to help reduce the addiction to opioids, which is a major issue in the U.S.

As with all computerized programs, there will be a focus on seamlessly integrating all VR programs with other new innovations, big data, artificial intelligence (AI), and the patient’s record. This should provide even more awe-inspiring programs.

Conclusion
"It's a question of when, not if, the VR ‘revolution’ will occur in health care," says Bruce Y. Lee, Associate Professor of International Health at Johns Hopkins Bloomberg School of Public Health. Dr. Lee notes that the "biggest obstacles preventing VR from becoming more of a presence in healthcare are the three A’s: Awareness, Acceptance and Aw, come on, why aren’t more people investing in this? Not everyone in healthcare is aware of the great potential of VR."

However, Dr. Lee feels certain that VR will become a common reality in healthcare. In the meantime, he suggests we work on the following areas:

"VR is moving into the leading edge in healthcare. Still, inflated expectations abound for its use in the industry, says Mutaz Shegewi, research director for provider IT transformation strategies at IDC Health Insights. His advice is to "Gain an accurate understanding of how VR is playing out in healthcare and align it with your concerns and goals."

Even though VR has been around for almost 30 years, it is still in its infancy. With new innovations – who knows how far it will go and what kind of programs we can look forward to in the future? Aren’t you glad you are here to witness this? Don’t you want to try some of these programs?  I know I do!   

Pat Stricker, RN, MEd, is senior vice president of Clinical Services at TCS Healthcare Technologies. She can be reached at pstricker@tcshealthcare.com.