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Virtual Reality "Cardboard" Market Revenue to Expand 182.9%, 2015-2019

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Research and Markets, Dublin, Ireland, has added Virtual Reality Cardboard Market 2015-2019 - Industry Analysis to its offering. The report forecasts the global VR "cardboard" market to grow at a CAGR of 182.9% in terms of revenue and 150.8% in terms of unit shipment during the period 2014-2019.
 
The report covers the current scenario and growth prospects of the global virtual reality (VR) "cardboard" market. To arrive at the market size, the study considered the sales of VR headsets by six vendors in the listed products category as well as other vendors in the non-listed products category. All headsets manufactured using wood, plastic, "cardboard," or aluminum are considered in the report. 

Sales across all geographies have been considered to calculate the market size. The report arrived at the market size by taking into account the number of VR headsets sold since its launch in June 2014. 
 
The report has been prepared based on an in-depth market analysis with inputs from industry experts. It covers the Americas, APAC, and EMEA, and also covers the landscape of the global VR "cardboard" market and its growth prospects in the coming years. The report includes a discussion on key vendors operating in this market.
 
There are several apps available for Google Cardboard, including some very interesting ones, but they do not offer much utility factor, according to the report. Also, the end users for these apps, it notes, are limited to individual consumers and not the enterprise segment. There are several other uses of Google Cardboard such as teleconferencing, live streaming of meetings, concerts and videos, surveillance, simulation and training, and even pornography.
 
According to the report, the low cost of Google Cardboard is one of the major reasons for the virtual reality cardboard market to grow. It is the single most appealing factor for consumers. The assembly parts used to build VR "cardboard" are not expensive and heavy machinery or huge manufacturing plants are not required to produce VR "cardboard." 

 

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